Black Dart update

Donamy

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Thanks Mario !!
 

Donamy

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Black Dart step and hatch animation:
 

Donamy

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Here's a tough one for ya Dennis, the main engine rotation.

 

Andy44

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That hatch opening is just the coolest thing. The tail fin looks like it really needs a Skunk on it, just seems right...

picture.php
 

Urwumpe

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Here's a tough one for ya Dennis, the main engine rotation.

Looks simple enough, could do this as single animation. But I would open the doors below a few moments earlier or faster, so the doors don't interfere with the exhaust.

What about adding a movable engine nozzle extension?
 

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OMFG VTOL FTW But seriously this is looking really cool, kep up the good work.
 

GregBurch

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Very slick design for both hatch and engine rotation and fairing. So you're "F-35-ing" for VTOL ... Question: what about VTOL lift in the front? Some kind of fan, like the F-35?
 

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I'm loving this so far, it looks almost like some kind of World War III interceptor.
 

Donamy

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Thanks guys !!

Dennis, I wasn't talking about the animation, I was talking about coding the rotating thrust.;)

Greg, the RCS thrusters, should(in theory), keep the craft stable during VTOL. No air, no fan.;)
 

Urwumpe

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Dennis, I wasn't talking about the animation, I was talking about coding the rotating thrust.;)

That is no problem, but the torque caused by this would require some very strong downward facing thrusters in the nose, ideally thrusters which are controlled automatically to compensate the rotation torque.
 

Donamy

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That is no problem, but the torque caused by this would require some very strong downward facing thrusters in the nose, ideally thrusters which are controlled automatically to compensate the rotation torque.


It has four of them, and they are pretty far forward, and only need to counteract the torque, not lift the nose.

If you like, I can send you the SC3 version now. Then I will start work on the VC.
 

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It has four of them, and they are pretty far forward, and only need to counteract the torque, not lift the nose.

If you like, I can send you the SC3 version now. Then I will start work on the VC.

Is OK, then I could start a prototype DLL for fine tuning the flight dynamics.

If they can counteract the torque at full thrust, they should also be able to lift the nose anyway, at least when the thrust gets reduced slightly. How much maximum acceleration do you think is good for the main engine, 3.5G?

I have started some basic research last weekend on how the computer displays could look like when applying the CAU concept, but these would look better if we could have more than the 256x256 available in VC MFDs... but I also have a solution developed which could also work for SSU... If ExtMFD can paint MFDs, why shouldn't we be able to do the same inside a VC?
 

Donamy

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I build 'em, you make 'em fly. ;)
 

Andy44

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Is OK, then I could start a prototype DLL for fine tuning the flight dynamics.

If they can counteract the torque at full thrust, they should also be able to lift the nose anyway, at least when the thrust gets reduced slightly. How much maximum acceleration do you think is good for the main engine, 3.5G?

Do you think it's necessary for the forward lift thrusters to match the main engine's full thrust? Perhaps you should just limit the thrust level of the main when in hover mode to whatever's necessary for that flight regime. Just thinking.
 

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Awesome work donamy! :beach:

Are you still pondering the method by which the Hyperdart will reach orbit? I think a lifting-body booster of some sort would work well, but it's your project.
 

Donamy

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Awesome work donamy! :beach:

Are you still pondering the method by which the Hyperdart will reach orbit? I think a lifting-body booster of some sort would work well, but it's your project.

Haven't decided, yet. I'm wondering if we can get by, with maybe some drop tanks and a small booster. Still looking at newer technology, that looks promising.
 
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