Here's the odd thing, pressing the space bar twice will make it launch. (See this video.)
Kerbal Space Program - Testing Rocket Configuration 2
I use this technique to launch my heavy rockets. Also, could someone please post a orbit-capable stack?
Here's the odd thing, pressing the space bar twice will make it launch. (See this video.)
Kerbal Space Program - Testing Rocket Configuration 2
Reverse your stack, place the SRB on top, and the liquid stage on the bottom, then before launching, push the throttle all the way up (Shift), and then launch. The liquid one, at full power has a larger thrust-to-weight ratio.
Yeah, that works. Seems backwards though doesn't it? Shouldn't the SRB's burn first?
Also, if I add a 3rd liquid stage rocket, it behaves the same way. Pressing the space bar once - the rocket stack stays on the pad. Press the space bar twice, it apparently decouples from the second stage and then launches anyway. (Without exploding on the pad?)
I made another video that shows this. (I guess I was bored, because I took the time to annotate the whole flight starting with the first stage separation.)
Kerbal Space Program - Just Messing Around
EDIT2: added image with the stats at the end of the two-orbit flight!
This doesn't match my data as well as what I calculated, though, so probably it isn't exactly 9.81 m/s^2.
I mean creating new stage indicators. Sometimes I would like to separate engines which are automatically put in one stage and the only way there is currently to do that is to activate the engines simultaneously with some decouplers. A way to just add a new stage would be a lot more convenientHarvesteR said:@Fizik: About the stages, do you mean manually creating new stage indicators on the staging stack, or simply being able to change the stage a part belongs to? If the latter, that is possible already, by dragging the part's icon up and down the stack. THis way you can have parallel stages firing along with your main ones, by dragging the main engine down to the first stage.
Yeah, that's why I didn't just ask - I'll be trying to get more precise results I wonder how accurately I'll be able to reconstruct those valuesHarvesteR said:Oh, and about the radius and mass of the planet, I can answer that, but it might ruin the fun
Let's just say you're pretty close :thumbup:
Oh yeah, and when is the next release?
spacekid1998 said:So after hitting spacebar the first time, the solid rocket at the bottom fires but it does not produce enough thrust to lift the weight of the command module, parachute, fuel tank, liquid engine, and solid rocket. After hitting the space bar again, this makes the game recognize the vehicle as a command module, parachute, liquid fuel tank, and liquid engine. The weight of the solid rocket has become "detached" from what the game recognizes as the vehicle but due to physics the solid rocket engine is right below the vehicle. Now the thrust that the solid rocket produces is sufficient to lift the lesser weight
I think I figured out why some people are having success launching their rockets if they hit the space bar 2 or 3 times like in this video
So after hitting spacebar the first time, the solid rocket at the bottom fires but it does not produce enough thrust to lift the weight of the command module, parachute, fuel tank, liquid engine, and solid rocket. After hitting the space bar again, this makes the game recognize the vehicle as a command module, parachute, liquid fuel tank, and liquid engine. The weight of the solid rocket has become "detached" from what the game recognizes as the vehicle but due to physics the solid rocket engine is right below the vehicle. Now the thrust that the solid rocket produces is sufficient to lift the lesser weight.