2000+ pounds?!?!?!?!?!?!?!
You can get a RC version with all those features and probably cheaper!
You can get a RC version with all those features and probably cheaper!
2000+ pounds?!?!?!?!?!?!?!
You can get a RC version with all those features and probably cheaper!
A nice snow day and I had quite a bit of time to work on the HyperDart
I've completed the UMMU and UCGO integration. I added a panel on the left side of the VC, next to the throttles, that has all the needed functions. No more key commands The dart has room for six standard UCGO containers.
There are buttons to choose a UMMU slot, EVA that slot, and add new crew. The UCGO side of the panel allows you to select the different cargo slots, release and grapple to the selected slot, browse the cargo available in the scene editor, and add that cargo. The white line connects the available cargo readout and the selected cargo slot. When the slot is empty (ie cargo can be added) the line is white, if there is cargo in the slot then the line turns red. (slot 0 is actually released when these shots were done, you just can tell in the outside shot)
I need to play with the max cargo weight a bit, and check out my aero changes, but after that I'll have a new beta out.
The Dart was always pretty tight on fuel and need a feathered reentry. How's performance fully loaded?